10years+ as a 3d Character Artist for game industry.
7 years of lowpoly modeling, hand painting texture, rigging.
3 years of highpoly modeling using Zbrush, and creating textures and normalmap
Nightmare Breaker
Projects:
Tera: Endless War (Unreal4 Mobile) MMOSLG
- figuring out efficient pipeline for converting and opitmizing original resources for Unreal4 Engine mobile platform
- created new character
GNSS (Unity)
- created new hero character
Projects:
TF team (2017.11~
*mini project - 3d printing figure of Joey (3on3 Character) (2017.07 ~2017.09)
: sculpting for 3d print and post-process
3on3 Freestyle (2015.02 ~ 2017.10)
: 3on3 basketball PS4 console game using Unreal4 engine
- Created characters, costumes, base bodytype, npc.
(Highpoly modeling and texturing and rigging.)
- Set up character creating pipeline and tutorials.
- Support and guidance for junior artist.
- Provide feedback to costume outsourcing company for better quality.
- Managing item codes and tables of 3d mesh and material assets for the game.
- Communication with devoloping department about character related issues.
Freestyle Football (2014.01~2015.01)
: PC online football game that users control their own customized avatar.
Lowpoly cartoon shading art style.
- Created special characters, costumes, items for the character.
(modeling, texturing, rigging)
Freestyle 2 (2012. 04 ~ 2013.12)
: PC online 3on3 basketball game that users control their own customized avatar. Lowpoly cartoon shading art style.
- Created special characters, costumes, items for the character.
(modeling, texturing, rigging)
Project: Luna Online
: lowpolygon casual style mmorpg game
- Created costumes, monsters, npc, pet, rides...